Tag: Houserule

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  • House rules

    h6. Twists and Tweaks p. I have to confess, I'm a habitual rules tinker. I just **have** to tweak and twists any rule system I GMs. I guess I just like the sound of rules bending in the morning ... Anyway here is (will be) a list of the rules that …

  • Breastplates may be bent

    In honour of the excellent [[Shields shall be splintered | Shields shall be splintered]] rule I Ihereby expand and repurpose it a bit. h6. Breastplates may be bent If you take a [[Critical Damage]] (from the Death and Dismember table) and it is …

  • Weaponry

    h3. Weapons of the War of the Roses The list of weapons available has been culled to only include those who where in use in the time of War of the Roses. As this makes the weapon side of combat a little less exciting, I have decided to allow for …

  • Weapon Groups

    h6. Basic Weapons This is a bit of a grab bag, including all the weapons a person in Albion hardly could grow up without handling until proficiency, or as in the case of crossbow, just so easy to handle so you could learn it in no time. Club, Dagger …

  • Trauma Threshold

    This is a value assigned to model how easy/difficult it is for a weapon to cause damage to a body. Next after magic, it is possibly the most cinematic rule of them all (still better than hitpoints tho). If a damage score after DR deduction (and halving …

  • Wound Matrix

    h2. How record the agonising accumulation of wounds h6. _This is **not** used in The Funnel_ A diagonal matrix is constructed:

    | |{width:30px}. |{width:30px}. | | |{width:30px}. |{background:salmon}. All is well| …

  • levelling characters

    I want to test a alternative system for levelling characters. The XP for kills is a bit to limiting as I want the campaign to be less about killing stuff that and a bit more about mysteries and "situations". A bit tentatively I propose a system of …

  • Magic System Changes

    h2. On Magic Here I try to list the differences from 5e standard magic system. It is a nerf list as the Dark Albion World has magic a bit less than more.

    * Aviable slots follow the half caster (ie Ranger) progression. * 6th …

  • Damage Types

    h4. And now we get into details This may be a tweak that is too wide and deep, but I think it is necessary. The factor two is perhaps to large, but using any other number I feel is way to headache inducing. h6. Blunt The base weapon damage. …

  • Alignment

    As I want Alignment to be a bit more important than it has become in 5e and a bit less generic and tied into the world I have ponderd these changes:

    * There is a reduction in possible alignments, Law is only One alignment, as …

  • Spelllist

    |Cantrips| |Blade Ward |Abjuration Cantrip | Player's Handbook p.218, Princes of the Apocalypse Online Supplement p.40 | |Bloodbridge |Necromancy Cantrip | The (Not Really) Complete Tome of Spells | |Candletrick |Transmutation Cantrip |The (Not …